PRINCE ERIC
lvl
70
7
Maxed
7
PRINCE ERIC
Power: 1,025
HERO; DEFENSE; OCEANIC; THE LITTLE MERMAID
Offense:
1,096
1,096
Defense:
623
623
Health:
30,741
30,741
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
113
113
Potency:
28.00%
28.00%
Tenacity:
23.00%
23.00%
Precision:
10.00%
10.00%
Evasion:
4.00%
4.00%
Attack Speed:
16
16
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
Harpoon Hurl
Deal up to 1,439 damage to target opponent. Inflict Continuous Damage, dealing up to 1,028 damage over 2 turns.
If the target is Ursula, inflict an additional Continuous Damage.
If the target is Ursula, inflict an additional Continuous Damage.
LVL 4
SPECIAL
Swing Into Action
Deal up to 3,905 damage to target opponent. On a critical hit, all other Oceanic teammates gain 30% Speed Meter.
Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
LVL 4
SPECIAL
Maritime Melody
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.
If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 65% Speed Meter.
In Raids, adjacent teammates gain Harmful Immunity for 2 turns.
If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 65% Speed Meter.
In Raids, adjacent teammates gain Harmful Immunity for 2 turns.
LVL 4
PASSIVE
Don't Worry, I'll Help You
The first time a teammate falls below 30% Health, perform the following:
If Eric doesn't have Taunt, he gains 15% Speed Meter, increased by 40% in Raids.
If Eric has Taunt, the teammate gains Undefeatable and 15% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
If Eric doesn't have Taunt, he gains 15% Speed Meter, increased by 40% in Raids.
If Eric has Taunt, the teammate gains Undefeatable and 15% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
LVL 4
PASSIVE
Max, Where Could They Be?
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 50%.
If they didn't have Stealth, inflict Vulnerable.
If they didn't have Stealth, inflict Vulnerable.
Full Gear List
1,793,000
480
360
900
120
165
210
285
50
120
60
480
400
860
315
225
225
225
60
280
240
535
150
150
100
150
65
20
20
500,000
160
120
500
120
105
110
145
50
40
40
Gear Tier 9
531,000
160
120
200
240
200
460
80
20
180
90
60
135
40
90
60
20
Gear Tier 10
762,000
160
120
200
240
200
400
280
240
535
150
150
60
40
135
135
100
40
90
150
40
135
65
20
20